AI Insights · Timothy · October 2021
Top 5 2D Realistic Games in Saudi Arabia Q3 2021 Performance
Discover the performance trends of the top 5 2D realistic games in Saudi Arabia for Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 2D realistic games showed varied performance trends in Saudi Arabia across weekly downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
انتقام السلاطين from ONEMT saw a fluctuating revenue trend, starting the quarter at approximately $227K and peaking at around $258K in the final week of September. Weekly downloads for the game experienced a dip mid-quarter, falling to about 9.2K in early August but rebounded to 15.2K by the end of September. Active users remained relatively stable, with a slight increase from 45.1K to 46.4K over the quarter.
تربيعة بلوت by Sawa Game had a notable revenue peak at $230.9K in late July, though it declined to $114.8K by the end of September. Weekly downloads showed a strong start at 15.6K, spiking to 35.7K mid-July, and ending the quarter at 29.5K. Active users consistently stayed high, starting at 290.3K and closing the quarter at 343.8K.
نداء الحرب 3 | حروب الأبطال from Babil Games saw its revenue peak at $143.8K in mid-July, with a gradual decline to $109.6K by the end of September. Downloads showed moderate fluctuations, reaching a high of 7.3K in early September. Active users remained fairly steady, with a slight decrease from 17K to 16.2K over the quarter.
مداقش - Mdagsh® by Enoch experienced a varied revenue trend, peaking at $96.9K in mid-July and dropping to $61.3K by the end of September. Downloads also fluctuated, with a peak of 13.7K in mid-July, ending the quarter at 4.8K. Active users showed a slight decline from 34.5K to 28.4K throughout the quarter.
Evony from TOP GAMES INC. had a consistent revenue increase, peaking at $73.9K in the final week of September. Downloads started strong at 12.6K, spiking to 45.1K in early August, and ending at 15.6K. Active users saw a significant rise from 34.4K to 108.4K mid-quarter, stabilizing at 49.4K by the end of September.
These insights reflect the dynamic nature of the mobile gaming market in Saudi Arabia, with fluctuations in user engagement and spending patterns. For more detailed insights, visit Sensor Tower.